Rotations: Difference between revisions
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The most natural representation of rotations are Quaternions. | The most natural representation of rotations are Quaternions. | ||
However rotations can also be represented in various other forms. | However rotations can also be represented in various other forms. | ||
See https://www.andre-gaschler.com/rotationconverter/ to convert between representations | |||
===Angle Axis=== | ===Angle Axis=== | ||
Also known as axis-angle | |||
===Rotation Vector=== | ===Rotation Vector=== | ||
===Euler Angles=== | ===Euler Angles=== | ||
===Quaternion=== | ===Quaternion=== | ||
See [[Quaternion]]. | |||
===Matrix=== | ===Matrix=== | ||
A \(3\times 3\) matrix is the most convenient form of a rotation since applying the rotation to a vector is simply a matrix multiplication. | A \(3\times 3\) matrix is the most convenient form of a rotation since applying the rotation to a vector is simply a matrix multiplication. | ||