Parallel Algorithms: Difference between revisions

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**Stores Ri + Rj in Ri
**Stores Ri + Rj in Ri
**Stores the original value of Ri in Rj
**Stores the original value of Ri in Rj
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<syntaxhighlight lang="c">
int x = 0;
int x = 0;


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   }
   }
}
}
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==Models==
==Models==
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Radix sort using the basic integer sort (BIS) algorithm.<br>
Radix sort using the basic integer sort (BIS) algorithm.<br>
If your range is 0 to n and and your radix is <math>\sqrt{n}</math> then you will need <math>log_{\sqrt{n}}(r) = 2</math> rounds.
If your range is 0 to n and and your radix is <math>\sqrt{n}</math> then you will need <math>\log_{\sqrt{n}}(r) = 2</math> rounds.


==2-3 trees; Technique: Pipelining==
==2-3 trees; Technique: Pipelining==
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;Notes
;Notes
* The progression of edge weights up the tree are monotonically increasing so there are no cycles
* The progression of edge weights up the tree are monotonically increasing so there are no cycles
===Biconnectivity===
This section is not it the textbook. It is from Tarjan and Vishkin (1985)<ref name="tarjan1985biconnectivity">Robert E. Tarjan, and Uzi Vishkin. ''An Efficient Parallel Biconnectivity Algorithm'' (1985). SIAM Journal on Computing. DOI: [https://doi.org/10.1137/0214061 10.1137/0214061] [https://epubs.siam.org/doi/10.1137/0214061 https://epubs.siam.org/doi/10.1137/0214061] [https://www.researchgate.net/publication/220617428_An_Efficient_Parallel_Biconnectivity_Algorithm Mirror]</ref>.
A graph is biconnected if for every two vertices <math>v_1</math> and <math>v_2</math>, there is a simple cycle containing <math>v_1</math> and <math>v_2</math>.
Intuitively this means that for any two vertices, there are at least two paths from <math>v_1</math> to <math>v_2</math>. If any vertex and its edges are removed from a biconnected graph, it still remains connected.
Every connected graph consists of biconnected components. These are sets of edges such that every two edges from a set lie on a simple cycle.
Vertices which connect two biconnected components are called ''articulation points''.
If these points are removed, the two biconnected components are no longer connected.
;Algorithm
Assume we are given a connected graph <math>G</math>.
# First build a spanning tree <math>T</math>. Record which edges are in the spanning tree. Root the spanning tree.
# Compute the preorder number of all edges using an euler tour.
# For every vertex <math>v</math>, calculate the hi and low preorder numbers in the subtree <math>T(v)</math>
# Create the auxiliary graph <math>G'' = (V'', E'')</math> as follows:
#* All edges of <math>G</math> are vertices in  <math>G''</math>
#* For each edge <math>(v, w)</math> in <math>G - T</math>, add edge <math> ((p(v),v),(p(w),w))</math> to <math>G''</math> iff <math>v</math> and <math>w</math> are unrelated in <math>T</math>
#* For each edge <math>(v = p(w), w)</math> in <math>T</math>, add edge <math>((p(v), v), (v, w))</math> to <math>G''</math> iff <math>low(w) < v</math> or <math>high(w) \geq v + size(v)</math>
# Compute the connected components of <math>G''</math>
# Assign edges based on their connected components.
;Complexity
* <math>O(\log n)</math> time


==Tricks==
==Tricks==
===Removing duplicates in an array===
===Removing duplicates in an array===
Assume you have an Arbitrary CRCW
Assume you have an Arbitrary CRCW
* Given array A of size n with entries 0 to n-1
# Given array A of size n with entries 0 to n-1
* For each entry pardo
# For each entry pardo
** Write B[A[i]] == i
#* Write B[A[i]] == i
** Only one write will succeed for each unique A[i]
#* Only one write will succeed for each unique A[i]
** Check if B[A[i]] == i
#* Check if B[A[i]] == i


===Compaction of an <math>n^2</math> array with <math>\leq n</math> elements in <math>O(\log n)</math> time===
===Compaction of an <math>n^2</math> array with <math>\leq n</math> elements in <math>O(\log n)</math> time===
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I never figured out how to use standard c headers.
I never figured out how to use standard c headers.


XMT only has int (32 bit) and float (32 bit). If you need a bool type, you will need to define it in a header.
* XMT only has int (32 bit) and float (32 bit). If you need a bool type, you will need to define it in a header.
* You cannot call functions from within <code>spawn</code>
 
Here is my helpers header <code>helpers.h</code>
Here is my helpers header <code>helpers.h</code>
{{ hidden | <code>helpers.h</code> |
{{ hidden | <code>helpers.h</code> |
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#define false 0
#define false 0
#define bool int
#define bool int
// #define NIL -1


int max(int a, int b) {
#define max(a, b) ((((a) < (b)) ? (b) : (a)))
  return a < b ? b : a;
#define min(a, b) ((((a) < (b)) ? (a) : (b)))
}
 
int min(int a, int b) {
  return a < b ? a : b;
}


#endif
#endif
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   }
   }
#define psBaseReg int
#define psBaseReg int
#define STRINGIFY2(X) #X
#define STRINGIFY(X) STRINGIFY2(X)
using namespace std;
#define GRAPH_NUM graph0
#define N 19
#define M 36
vector<int> vertices;
vector<int> degrees;
vector<vector<int>> edges;


int main() {
int main() {
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   degrees.resize(N);
   degrees.resize(N);
   edges = std::vector<std::vector<int>>(M, std::vector<int>(2));
   edges = std::vector<std::vector<int>>(M, std::vector<int>(2));
  antiparallel.resize(M);
  bcc.resize(M);


   string datapath = "data/" STRINGIFY(GRAPH_NUM) "/graph.txt";
   string datapath = "data/" STRINGIFY(GRAPH_NUM) "/graph.txt";
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*[https://www.cs.cmu.edu/~guyb/papers/BM04.pdf Parallel Algorithms by Guy E. Blelloch and Bruce M. Maggs (CMU)]
*[https://www.cs.cmu.edu/~guyb/papers/BM04.pdf Parallel Algorithms by Guy E. Blelloch and Bruce M. Maggs (CMU)]


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