Three.js: Difference between revisions

From David's Wiki
Created page with "{{Infobox software | name = Three.js | screenshot = File:Three.js-code-example.jpg | caption = Screen captures of Three.js examples | author = Ricardo Cabello (Mr.doob) | deve..."
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox software
| name = Three.js
| screenshot = File:Three.js-code-example.jpg
| caption = Screen captures of Three.js examples
| author = Ricardo Cabello (Mr.doob)
| developer = Three.js Authors<ref name="license">{{cite web |url= https://github.com/mrdoob/three.js/blob/master/LICENSE|title=Three.js/license|publisher=github.com/mrdoob|accessdate=20 May 2012}}</ref>
| released = {{Start date and age|2010|04|24}}<ref name="firstcommit">{{cite web |url= https://github.com/mrdoob/three.js/commit/a90c4e107ff6e3b148458c96965e876f9441b147|title=First commit |publisher=github.com/mrdoob|accessdate=20 May 2012}}</ref>
| latest release version = r108
| latest release date = {{Start date and age|2019|08|28}}
| programming language = [[JavaScript]]
| status = Active
| genre = [[JavaScript library]]
| license = [[MIT License|MIT]]<ref name="license" />
| website = {{URL|https://threejs.org/}}
}}


A very useful graphics library which uses WebGL.
A very useful JavaScript graphics library which uses WebGL build by Mr. Doob (Ricardo Cabello, Google).
[http://threejs.org Link]
 
* [http://threejs.org threejs.org]
 
==Getting Started==
# Install <code>three</code> using npm:
#:<pre>
#::npm i three</pre>
# Import into your main JS script
#:<syntaxhighlight lang="js">
import * as THREE from 'three';
// or const THREE = require('three');</syntaxhighlight>
 
You can import specific components from examples as follows:
<syntaxhighlight lang="js">
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
import {Stats} from 'three/examples/jsm/libs/stats.module.js';
</syntaxhighlight>
 
 
==Instancing==
See [https://threejs.org/examples/?q=instancing#webgl_instancing_performance instancing example].
 
There are two main ways of instancing in three.js:
* Using an [https://threejs.org/docs/#api/en/objects/InstancedMesh InstancedMesh]
* Merging geometries (since we don't have a geometry shader)
 
==Shaders==
See [https://threejs.org/docs/#api/en/materials/ShaderMaterial ShaderMaterial].
 
==References==

Latest revision as of 17:10, 31 December 2021

A very useful JavaScript graphics library which uses WebGL build by Mr. Doob (Ricardo Cabello, Google).

Getting Started

  1. Install three using npm:
    npm i three
  2. Import into your main JS script
    import * as THREE from 'three';
    // or const THREE = require('three');
    

You can import specific components from examples as follows:

import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
import {Stats} from 'three/examples/jsm/libs/stats.module.js';


Instancing

See instancing example.

There are two main ways of instancing in three.js:

  • Using an InstancedMesh
  • Merging geometries (since we don't have a geometry shader)

Shaders

See ShaderMaterial.

References