WxWidgets: Difference between revisions

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(Created page with " ==Getting Started== ===Git submodule setup=== [https://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_subdir https://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_subdir] * Clone wxwidgets to the `extern` folder * Add the following to your cmakelists: <syntaxhighlight lang="cmake"> add_subdirectory(extern/wxWidgets EXCLUDE_FROM_ALL) #... target_link_libraries(my_app wx::net wx::core wx::base) </syntaxhighlight>")
 
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target_link_libraries(my_app wx::net wx::core wx::base)
target_link_libraries(my_app wx::net wx::core wx::base)
</syntaxhighlight>
</syntaxhighlight>
==SDL2 Integration==
You can make an SDL window out of a wxPanel:
<pre>
SDL_CreateWindowFrom((void*)panel->GetHandle())
</pre>
Then [https://wiki.wxwidgets.org/Making_a_render_loop create a render loop]

Revision as of 03:37, 17 June 2022

Getting Started

Git submodule setup

https://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_subdir

  • Clone wxwidgets to the `extern` folder
  • Add the following to your cmakelists:
add_subdirectory(extern/wxWidgets EXCLUDE_FROM_ALL)
#...
target_link_libraries(my_app wx::net wx::core wx::base)

SDL2 Integration

You can make an SDL window out of a wxPanel:

SDL_CreateWindowFrom((void*)panel->GetHandle())

Then create a render loop