Light Field Duality: Concept and Applications: Difference between revisions

Line 104: Line 104:


==GHL Light Field Rendering==
==GHL Light Field Rendering==
Rendering lightfields using geometry hyperlines is equivalent to rendering point clouds. 
For each virtual ray, you can compute the dual <math>(s_r, t_r, u_r, v_r)</math>. 
Then for each GHL, you can compute the optimal ray closest to the virtual ray. 
Then blend over selected GHLs.
The paper has details on addressing issues with holes and opacity using clustering.