WxWidgets: Difference between revisions

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==SDL2 Integration==
==SDL2 Integration==
You can make an SDL window out of a wxPanel:
You can make an SDL window out of a wxPanel in a wxFrame:
<pre>
<pre>
SDL_CreateWindowFrom((void*)panel->GetHandle())
SDL_CreateWindowFrom((void*)panel->GetHandle())
</pre>
</pre>
Then [https://wiki.wxwidgets.org/Making_a_render_loop create a render loop]
Make sure you delete the window in the <code>onClose</code> method of your frame.<br>
You may also want to [https://wiki.wxwidgets.org/Making_a_render_loop create a render loop]
{{hidden | Initializing SDL
Define your own main function:
<syntaxhighlight lang="cpp">
 
wxIMPLEMENT_APP_NO_MAIN(MyApp);
 
bool MyApp::OnInit() {
  frame = new MyFrame();
  frame->Show();
  return true;
}
 
#ifdef _WIN32
int wmain(int argc, char* argv[]) {
  std::ignore = _putenv("SDL_AUDIODRIVER=directsound");
#else
int main(int argc, char* argv[]) {
#endif
  if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
    std::cerr << "Could not initialize SDL.\n";
    return 1;
  }
  int rv = wxEntry(argc, argv);
  SDL_Quit();
  return rv;
}
</syntaxhighlight>
}}