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==SDL2 Integration== | ==SDL2 Integration== | ||
You can make an SDL window out of a wxPanel: | You can make an SDL window out of a wxPanel in a wxFrame: | ||
<pre> | <pre> | ||
SDL_CreateWindowFrom((void*)panel->GetHandle()) | SDL_CreateWindowFrom((void*)panel->GetHandle()) | ||
</pre> | </pre> | ||
Make sure you delete the window in the <code>onClose</code> method of your frame.<br> | |||
You may also want to [https://wiki.wxwidgets.org/Making_a_render_loop create a render loop] | |||
{{hidden | Initializing SDL | |||
Define your own main function: | |||
<syntaxhighlight lang="cpp"> | |||
wxIMPLEMENT_APP_NO_MAIN(MyApp); | |||
bool MyApp::OnInit() { | |||
frame = new MyFrame(); | |||
frame->Show(); | |||
return true; | |||
} | |||
#ifdef _WIN32 | |||
int wmain(int argc, char* argv[]) { | |||
std::ignore = _putenv("SDL_AUDIODRIVER=directsound"); | |||
#else | |||
int main(int argc, char* argv[]) { | |||
#endif | |||
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { | |||
std::cerr << "Could not initialize SDL.\n"; | |||
return 1; | |||
} | |||
int rv = wxEntry(argc, argv); | |||
SDL_Quit(); | |||
return rv; | |||
} | |||
</syntaxhighlight> | |||
}} |