Unity: Difference between revisions

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== Shaders ==  
== Shaders ==  
Unity shaders are written in HLSL.
Unity shaders are written in [[HLSL]].
Unity supports the standard vertex, geometry, fragment shader pipeline.<br>
Unity supports the standard vertex, geometry, fragment shader pipeline.<br>
They also have their own variation of fragment shaders called surface shaders which automatically handle lighting.<br>
They also have their own variation of fragment shaders called surface shaders which automatically handle lighting.<br>