Unity: Difference between revisions

1 byte added ,  17 August 2019
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(Created page with "__FORCETOC__ == Shaders == Unity Shaders are written in HLSL. Unity supports the standard vertex, geometry, fragments shader pipeline. They also have their own variation o...")
 
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To copy data to and from the GPU, use a <source enclose="none">ComputeBuffer</source>.
To copy data to and from the GPU, use a <source enclose="none">ComputeBuffer</source>.
You can copy standard floats arrays as well as Unity Vector2, Vector3, and Vector4 structs.
You can copy standard floats arrays as well as Unity Vector2, Vector3, and Vector4 structs.
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Example:
Example:
<syntaxhighlight lang="C#">
<syntaxhighlight lang="C#">