Three.js: Difference between revisions

940 bytes added ,  4 June 2020
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(Created page with "{{Infobox software | name = Three.js | screenshot = File:Three.js-code-example.jpg | caption = Screen captures of Three.js examples | author = Ricardo Cabello (Mr.doob) | deve...")
 
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| latest release date = {{Start date and age|2019|08|28}}
| latest release date = {{Start date and age|2019|08|28}}
| programming language = [[JavaScript]]
| programming language = [[JavaScript]]
| status = Active
| genre = [[JavaScript library]]
| genre = [[JavaScript library]]
| license = [[MIT License|MIT]]<ref name="license" />
| license = [[MIT License|MIT]]<ref name="license" />
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A very useful graphics library which uses WebGL.
A very useful JavaScript graphics library which uses WebGL build by Mr. Doob (Ricardo Cabello, Google).
[http://threejs.org Link]
 
* [http://threejs.org threejs.org]
 
==Getting Started==
# Install <code>three</code> using npm:
#:<pre>
#::npm i three</pre>
# Import into your main JS script
#:<syntaxhighlight lang="js">
import * as THREE from 'three';
// or const THREE = require('three');</syntaxhighlight>
 
You can import specific components from examples as follows:
<syntaxhighlight lang="js">
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
import {Stats} from 'three/examples/jsm/libs/stats.module.js';
</syntaxhighlight>
 
 
==Instancing==
See [https://threejs.org/examples/?q=instancing#webgl_instancing_performance instancing example].
 
There are two main ways of instancing in three.js:
* Using an [https://threejs.org/docs/#api/en/objects/InstancedMesh InstancedMesh]
* Merging geometries (since we don't have a geometry shader)
 
==Shaders==
See [https://threejs.org/docs/#api/en/materials/ShaderMaterial ShaderMaterial].