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==Shadow mapping== | ==Hard Shadows== | ||
Hard shadows typically come from small (i.e. Point) light sources. | |||
===Shadow mapping=== | |||
{{main | Wikipedia: Shadow Mapping}} | {{main | Wikipedia: Shadow Mapping}} | ||
===Shadow Volume=== | |||
{{see | Wikipedia: Shadow volume}} | |||
==Soft Shadows== | |||
Soft shadows appear from large light sources such as the environment lighting. | |||
===Precomputed Radiance Transfer (PRT)=== | |||
{{main | Wikipedia: Precomputed_Radiance_Transfer}} | |||
==References== |