Rendering Shadows: Difference between revisions

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==Shadow mapping==
==Hard Shadows==
Hard shadows typically come from small (i.e. Point) light sources.
===Shadow mapping===
{{main | Wikipedia: Shadow Mapping}}
{{main | Wikipedia: Shadow Mapping}}
===Shadow Volume===
{{see | Wikipedia: Shadow volume}}
==Soft Shadows==
Soft shadows appear from large light sources such as the environment lighting.
===Precomputed Radiance Transfer (PRT)===
{{main | Wikipedia: Precomputed_Radiance_Transfer}}
==References==