Perlin noise: Difference between revisions

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# For each point, find the closest corners in the grid and compute the dot product between the vector from the corner and the corner's random vector.
# For each point, find the closest corners in the grid and compute the dot product between the vector from the corner and the corner's random vector.
# Interpolate between these using smoothstep.
# Interpolate between these using smoothstep.
#* In improved perlin noise, use smootherstep which has zero first and second derivatives at the boundaries:
#* <math>\operatorname{smootherstep}(x) = 6x^5 - 15x^4 + 10x^3</math>


==Resources==
==Resources==
* https://rtouti.github.io/graphics/perlin-noise-algorithm
* https://rtouti.github.io/graphics/perlin-noise-algorithm