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# For each pixel of the virtual camera, project to the (ST) camera plane and (XY) focus plane to get it's target camera position and world position. | # For each pixel of the virtual camera, project to the (ST) camera plane and (XY) focus plane to get it's target camera position and world position. | ||
# For each pixel, sample from a single virtual camera, i.e. closes to the target camera position, to get the RGB value. | # For each pixel, sample from a single virtual camera, i.e. closes to the target camera position, to get the RGB value. | ||
# You can also do bilinear interpolation along the ST plane and along the XY plane for a | # You can also do bilinear interpolation along the ST plane and along the XY plane resulting in a quadrilinear interpolation for a softer image. | ||
===Variable Aperture Rendering=== | ===Variable Aperture Rendering=== |