Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering: Difference between revisions

Line 5: Line 5:
Links [https://arxiv.org/abs/2106.02634 https://arxiv.org/abs/2106.02634]
Links [https://arxiv.org/abs/2106.02634 https://arxiv.org/abs/2106.02634]


==Summary==
==Method==
===Background===
===Background===
See NeRF and SIREN.
See NeRF and SIREN.


===Method===
===Light Field Networks===
The idea here is to use light field rendering instead of volume rendering or SDF ray marching.<br>
The idea here is to use light field rendering instead of volume rendering or SDF ray marching.<br>
In this case, the input to the network is still a single point and direction but it represents the entire ray rather than the radiance at a particular point.<br>
In this case, the input to the network is still a single point and direction but it represents the entire ray rather than the radiance at a particular point.<br>
Line 19: Line 19:
The benefit is that Plucker coordinates are invariance to the selected point and can represent the entire 360 set of rays.<br>
The benefit is that Plucker coordinates are invariance to the selected point and can represent the entire 360 set of rays.<br>
<math>\mathbf{r} = (\mathbf{d},\mathbf{m}) \in \mathbb{R}^6</math> where <math>\mathbf{m}=\mathbf{p} \times \mathbf{d}</math>
<math>\mathbf{r} = (\mathbf{d},\mathbf{m}) \in \mathbb{R}^6</math> where <math>\mathbf{m}=\mathbf{p} \times \mathbf{d}</math>
===Metalearning===
===Metalearning===