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==Coordinate System== | ==Coordinate System== | ||
Carla is based on UE4 which uses a left-handed coordinate system. Specifically, up is +z, forward is | Carla is based on UE4 which uses a left-handed coordinate system. Specifically, up is +z, forward is +x, and right is +y. | ||
To convert (yaw, pitch, roll) rotations to a right-handed coordinate system, just use (-yaw, pitch, -roll) | To convert (yaw, pitch, roll) rotations to a right-handed coordinate system, just use (-yaw, pitch, -roll) |