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Carla is based on UE4 which uses a left-handed coordinate system. Specifically, up is +z, forward is -y, and right is +x. | Carla is based on UE4 which uses a left-handed coordinate system. Specifically, up is +z, forward is -y, and right is +x. | ||
To convert (yaw, pitch, roll) rotations to a right-handed coordinate system, just use (-yaw, pitch, roll) |