Advanced Computer Graphics: Difference between revisions

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===Bidirectional Path Tracing===
===Bidirectional Path Tracing===
Trace path from eye and light<br>
Trace path from eye and light<br>
E.g from eye we get path <math>z_0, z_1, z_2</math><br>
Example:
from light we get <math>y_0, y_1</math><br>
* from eye we get path <math>z_0, z_1, z_2</math><br>
Then make shadow rays from every pair of z, y<br>
* from light we get <math>y_0, y_1</math><br>
* Then make shadow rays from every pair of z, y<br>
 
Path of length k with k+1 vertices
* s vertices from light, t from eye
* Path denoted <math>\bar{X}^{s,t}</math> (e.g. <math>\bar{X}^{2,3}</math>)
* We also get probability density for this path <math>p_{s,t}</math>


==Ignore==
==Ignore==
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