WxWidgets

Revision as of 04:53, 17 June 2022 by David (talk | contribs) (→‎SDL2 Integration)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
\( \newcommand{\P}[]{\unicode{xB6}} \newcommand{\AA}[]{\unicode{x212B}} \newcommand{\empty}[]{\emptyset} \newcommand{\O}[]{\emptyset} \newcommand{\Alpha}[]{Α} \newcommand{\Beta}[]{Β} \newcommand{\Epsilon}[]{Ε} \newcommand{\Iota}[]{Ι} \newcommand{\Kappa}[]{Κ} \newcommand{\Rho}[]{Ρ} \newcommand{\Tau}[]{Τ} \newcommand{\Zeta}[]{Ζ} \newcommand{\Mu}[]{\unicode{x039C}} \newcommand{\Chi}[]{Χ} \newcommand{\Eta}[]{\unicode{x0397}} \newcommand{\Nu}[]{\unicode{x039D}} \newcommand{\Omicron}[]{\unicode{x039F}} \DeclareMathOperator{\sgn}{sgn} \def\oiint{\mathop{\vcenter{\mathchoice{\huge\unicode{x222F}\,}{\unicode{x222F}}{\unicode{x222F}}{\unicode{x222F}}}\,}\nolimits} \def\oiiint{\mathop{\vcenter{\mathchoice{\huge\unicode{x2230}\,}{\unicode{x2230}}{\unicode{x2230}}{\unicode{x2230}}}\,}\nolimits} \)

Getting Started

Git submodule setup

https://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_subdir

  • Clone wxwidgets to the `extern` folder
  • Add the following to your cmakelists:
add_subdirectory(extern/wxWidgets EXCLUDE_FROM_ALL)
#...
target_link_libraries(my_app wx::net wx::core wx::base)

SDL2 Integration

You can make an SDL window out of a wxPanel in a wxFrame:

SDL_CreateWindowFrom((void*)panel->GetHandle())

Make sure you delete the window in the onClose method of your frame.
You may also want to create a render loop

Initializing SDL

Define your own main function:

wxIMPLEMENT_APP_NO_MAIN(MyApp);

bool MyApp::OnInit() {
  frame = new MyFrame();
  frame->Show();
  return true;
}

#ifdef _WIN32
int wmain(int argc, char* argv[]) {
  std::ignore = _putenv("SDL_AUDIODRIVER=directsound");
#else
int main(int argc, char* argv[]) {
#endif
  if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
    std::cerr << "Could not initialize SDL.\n";
    return 1;
  }
  int rv = wxEntry(argc, argv);
  SDL_Quit();
  return rv;
}