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(Created page with "Ways to represent 3D objects and scenes. ===Collection of images=== Just a set of 2D images. Videos may also fall under this category. Images may or may not have depth and...") |
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Ways to represent 3D objects and scenes. | Ways to represent 3D objects and scenes. | ||
==Representations== | |||
===Collection of images=== | ===Collection of images=== | ||
Just a set of 2D images. Videos may also fall under this category. | Just a set of 2D images. Videos may also fall under this category. | ||
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A list of vertices (<math>N \times 3</math>) and triangles (<math>N \times 3</math>). | A list of vertices (<math>N \times 3</math>) and triangles (<math>N \times 3</math>). | ||
The current standard representation used in real-time 3D applications. | The current standard representation used in real-time 3D applications. | ||
==Conversions== | |||
===Volume rendering=== | |||
Volume rendering converts volumes to 2D images. | |||
===Ray marching=== | |||
Ray marching converts signed distance fields to 2D images. | |||
===Marching cubes=== | |||
Marching cubes converts volumes to meshes. | |||
==See Also== | ==See Also== | ||
* [[Image-based rendering]] | * [[Image-based rendering]] |