3D Representations: Difference between revisions

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(Created page with "Ways to represent 3D objects and scenes. ===Collection of images=== Just a set of 2D images. Videos may also fall under this category. Images may or may not have depth and...")
 
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Ways to represent 3D objects and scenes.
Ways to represent 3D objects and scenes.


==Representations==
===Collection of images===
===Collection of images===
Just a set of 2D images. Videos may also fall under this category.   
Just a set of 2D images. Videos may also fall under this category.   
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A list of vertices (<math>N \times 3</math>) and triangles (<math>N \times 3</math>).   
A list of vertices (<math>N \times 3</math>) and triangles (<math>N \times 3</math>).   
The current standard representation used in real-time 3D applications.
The current standard representation used in real-time 3D applications.
==Conversions==
===Volume rendering===
Volume rendering converts volumes to 2D images.
===Ray marching===
Ray marching converts signed distance fields to 2D images.
===Marching cubes===
Marching cubes converts volumes to meshes.


==See Also==
==See Also==
* [[Image-based rendering]]
* [[Image-based rendering]]