Order independent transparency: Difference between revisions
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Methods for order independent transparency | Methods for order independent transparency | ||
==Additive Transparency== | |||
Take all the transparent colors and add them up. Addition is commutative so the order doesn't matter. | |||
==Weighted Blended Order Independent Transparency== | ==Weighted Blended Order Independent Transparency== | ||
See http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html | See http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html | ||
This builds upon additive transparency with two buffers: | |||
1. Accum buffer: weighted average of all premultiplied-alpha RGB colors. | |||
2. Revealage buffer: buffer representing how much of the opaque background is visible through the transparent layers. | |||
==Dual Depth Peeling== | ==Dual Depth Peeling== |
Revision as of 21:21, 8 October 2025
Methods for order independent transparency
Additive Transparency
Take all the transparent colors and add them up. Addition is commutative so the order doesn't matter.
Weighted Blended Order Independent Transparency
See http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
This builds upon additive transparency with two buffers: 1. Accum buffer: weighted average of all premultiplied-alpha RGB colors. 2. Revealage buffer: buffer representing how much of the opaque background is visible through the transparent layers.
Dual Depth Peeling
https://developer.download.nvidia.com/SDK/10/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf
Stochastic Transparency
https://research.nvidia.com/publication/2011-08_stochastic-transparency