GLSL: Difference between revisions
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===Fragment Shader=== | ===Fragment Shader=== | ||
In the fragment shader, you will typically sample a base color and apply lighting to your object. | In the fragment shader, you will typically sample a base color and apply lighting to your object. | ||
Sampling is typically done with <code>texture2D</code> which returns an interpolated and mipmaped color from your <code>sampler2D<code> texture. | Sampling is typically done with <code>texture2D</code> which returns an interpolated and mipmaped color from your <code>sampler2D</code> texture. | ||
==Pipeline== | ==Pipeline== |