Unity: Difference between revisions
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Compute shaders are useful for doing parallel computation on the GPU.<br> | Compute shaders are useful for doing parallel computation on the GPU.<br> | ||
Results from compute shaders can be used on the graphical shaders without being copied back to the CPU.<br> | Results from compute shaders can be used on the graphical shaders without being copied back to the CPU.<br> | ||
=== Compute Shaders === | === Compute Shaders === |