WxWidgets: Difference between revisions
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Make sure you delete the window in the <code>onClose</code> method of your frame.<br> | Make sure you delete the window in the <code>onClose</code> method of your frame.<br> | ||
You may also want to [https://wiki.wxwidgets.org/Making_a_render_loop create a render loop] | You may also want to [https://wiki.wxwidgets.org/Making_a_render_loop create a render loop] | ||
{{hidden | Initializing SDL | {{hidden | Initializing SDL | | ||
Define your own main function: | Define your own main function: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> |
Latest revision as of 04:53, 17 June 2022
Getting Started
Git submodule setup
https://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_subdir
- Clone wxwidgets to the `extern` folder
- Add the following to your cmakelists:
add_subdirectory(extern/wxWidgets EXCLUDE_FROM_ALL)
#...
target_link_libraries(my_app wx::net wx::core wx::base)
SDL2 Integration
You can make an SDL window out of a wxPanel in a wxFrame:
SDL_CreateWindowFrom((void*)panel->GetHandle())
Make sure you delete the window in the onClose
method of your frame.
You may also want to create a render loop
Initializing SDL
Define your own main function:
wxIMPLEMENT_APP_NO_MAIN(MyApp);
bool MyApp::OnInit() {
frame = new MyFrame();
frame->Show();
return true;
}
#ifdef _WIN32
int wmain(int argc, char* argv[]) {
std::ignore = _putenv("SDL_AUDIODRIVER=directsound");
#else
int main(int argc, char* argv[]) {
#endif
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
std::cerr << "Could not initialize SDL.\n";
return 1;
}
int rv = wxEntry(argc, argv);
SDL_Quit();
return rv;
}