WxWidgets: Difference between revisions
Created page with " ==Getting Started== ===Git submodule setup=== [https://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_subdir https://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_subdir] * Clone wxwidgets to the `extern` folder * Add the following to your cmakelists: <syntaxhighlight lang="cmake"> add_subdirectory(extern/wxWidgets EXCLUDE_FROM_ALL) #... target_link_libraries(my_app wx::net wx::core wx::base) </syntaxhighlight>" |
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target_link_libraries(my_app wx::net wx::core wx::base) | target_link_libraries(my_app wx::net wx::core wx::base) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==SDL2 Integration== | |||
You can make an SDL window out of a wxPanel in a wxFrame: | |||
<pre> | |||
SDL_CreateWindowFrom((void*)panel->GetHandle()) | |||
</pre> | |||
Make sure you delete the window in the <code>onClose</code> method of your frame.<br> | |||
You may also want to [https://wiki.wxwidgets.org/Making_a_render_loop create a render loop] | |||
{{hidden | Initializing SDL | | |||
Define your own main function: | |||
<syntaxhighlight lang="cpp"> | |||
wxIMPLEMENT_APP_NO_MAIN(MyApp); | |||
bool MyApp::OnInit() { | |||
frame = new MyFrame(); | |||
frame->Show(); | |||
return true; | |||
} | |||
#ifdef _WIN32 | |||
int wmain(int argc, char* argv[]) { | |||
std::ignore = _putenv("SDL_AUDIODRIVER=directsound"); | |||
#else | |||
int main(int argc, char* argv[]) { | |||
#endif | |||
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { | |||
std::cerr << "Could not initialize SDL.\n"; | |||
return 1; | |||
} | |||
int rv = wxEntry(argc, argv); | |||
SDL_Quit(); | |||
return rv; | |||
} | |||
</syntaxhighlight> | |||
}} |
Latest revision as of 04:53, 17 June 2022
Getting Started
Git submodule setup
https://docs.wxwidgets.org/trunk/overview_cmake.html#cmake_subdir
- Clone wxwidgets to the `extern` folder
- Add the following to your cmakelists:
add_subdirectory(extern/wxWidgets EXCLUDE_FROM_ALL)
#...
target_link_libraries(my_app wx::net wx::core wx::base)
SDL2 Integration
You can make an SDL window out of a wxPanel in a wxFrame:
SDL_CreateWindowFrom((void*)panel->GetHandle())
Make sure you delete the window in the onClose
method of your frame.
You may also want to create a render loop
Initializing SDL
Define your own main function:
wxIMPLEMENT_APP_NO_MAIN(MyApp);
bool MyApp::OnInit() {
frame = new MyFrame();
frame->Show();
return true;
}
#ifdef _WIN32
int wmain(int argc, char* argv[]) {
std::ignore = _putenv("SDL_AUDIODRIVER=directsound");
#else
int main(int argc, char* argv[]) {
#endif
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
std::cerr << "Could not initialize SDL.\n";
return 1;
}
int rv = wxEntry(argc, argv);
SDL_Quit();
return rv;
}