Rendering Shadows: Difference between revisions

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==Hard Shadows==
==Hard Shadows==
Hard shadows typically come from small (i.e. Point) light sources.
Hard shadows typically come from small (i.e. point) light sources.
===Shadow mapping===
===Shadow mapping===
{{main | Wikipedia: Shadow Mapping}}
{{main | Wikipedia: Shadow Mapping}}


===Shadow Volume===
===Shadow Volume===
{{see | Wikipedia: Shadow volume}}
{{main | Wikipedia: Shadow volume}}


==Soft Shadows==
==Soft Shadows==
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===Precomputed Radiance Transfer (PRT)===
===Precomputed Radiance Transfer (PRT)===
{{main | Wikipedia: Precomputed_Radiance_Transfer}}
{{main | Wikipedia: Precomputed Radiance Transfer}}
 
==Ambient Occulusion==


==References==
==References==

Latest revision as of 16:14, 14 June 2022

Hard Shadows

Hard shadows typically come from small (i.e. point) light sources.

Shadow mapping

Shadow Volume

Soft Shadows

Soft shadows appear from large light sources such as the environment lighting.

Precomputed Radiance Transfer (PRT)

Ambient Occulusion

References