Rendering Shadows: Difference between revisions
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==Hard Shadows== | ==Hard Shadows== | ||
Hard shadows typically come from small (i.e. | Hard shadows typically come from small (i.e. point) light sources. | ||
===Shadow mapping=== | ===Shadow mapping=== | ||
{{main | Wikipedia: Shadow Mapping}} | {{main | Wikipedia: Shadow Mapping}} | ||
===Shadow Volume=== | ===Shadow Volume=== | ||
{{ | {{main | Wikipedia: Shadow volume}} | ||
==Soft Shadows== | ==Soft Shadows== | ||
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===Precomputed Radiance Transfer (PRT)=== | ===Precomputed Radiance Transfer (PRT)=== | ||
{{main | Wikipedia: | {{main | Wikipedia: Precomputed Radiance Transfer}} | ||
==Ambient Occulusion== | |||
==References== | ==References== |
Latest revision as of 16:14, 14 June 2022
Hard Shadows
Hard shadows typically come from small (i.e. point) light sources.
Shadow mapping
Shadow Volume
Soft Shadows
Soft shadows appear from large light sources such as the environment lighting.