Light field: Difference between revisions

 
(3 intermediate revisions by the same user not shown)
Line 15: Line 15:


The easiest way to collect light field data is to simulate it from within a virtual environment using software.
The easiest way to collect light field data is to simulate it from within a virtual environment using software.
Alternative ways to represent light fields is as a radiance field (see NeRF) or as a light field network.
===Parameterizations===
;Two-plane parameterization
In the two plane parameterization, one plane represents the camera position (u,v) also known as the angular resolution and the other plane represents the pixels (s,t) known as the spatial resolution.
This is also known as ''light slab'' or ''lumigraph''. For 360 light fields, multiple light slabs are needed to represent different directions. A limitation of this method is that transitions between light slabs may not be smooth.
;Spherical
;Plucker


==Aperture==
==Aperture==