Light field: Difference between revisions
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The easiest way to collect light field data is to simulate it from within a virtual environment using software. | The easiest way to collect light field data is to simulate it from within a virtual environment using software. | ||
Alternative ways to represent light fields is as a radiance field (see NeRF) or as a light field network. | |||
===Parameterizations=== | |||
;Two-plane parameterization | |||
In the two plane parameterization, one plane represents the camera position (u,v) also known as the angular resolution and the other plane represents the pixels (s,t) known as the spatial resolution. | |||
This is also known as ''light slab'' or ''lumigraph''. For 360 light fields, multiple light slabs are needed to represent different directions. A limitation of this method is that transitions between light slabs may not be smooth. | |||
;Spherical | |||
;Plucker | |||
==Aperture== | ==Aperture== | ||