HLSL: Difference between revisions
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* <code>lerp</code> instead of <code>mix</code>. | * <code>lerp</code> instead of <code>mix</code>. | ||
==Pipeline== | ==Graphics Pipeline== | ||
[https://docs.microsoft.com/en-us/windows/win32/direct3d12/pipelines-and-shaders-with-directx-12 DirectX12 Pipeline] | [https://docs.microsoft.com/en-us/windows/win32/direct3d12/pipelines-and-shaders-with-directx-12 DirectX12 Pipeline] | ||
===Vertex Shader=== | ===Vertex Shader=== | ||
===Tesselation Shader=== | |||
===Geometry Shader=== | ===Geometry Shader=== | ||
===Fragment Shader=== | ===Fragment Shader=== | ||
[[Category:Programming languages]] | |||
[[Category:GPU Programming languages]] | |||