C++: Difference between revisions
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C++ is a very popular and powerful language which includes all the low-level features of [[C_(programming_language) | C]] (e.g. pointers, operator overloading) along many high-level features ( | C++ is a very popular and powerful language which includes all the low-level features of [[C_(programming_language) | C]] (e.g. pointers, operator overloading) along many high-level features (RAII, STD algorithms, STL containers) thanks to the C++ standard library. | ||
==Usage== | ==Usage== | ||
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===Compilation=== | ===Compilation=== | ||
{{See also|CMake|Makefile}} | {{See also|CMake|Makefile}} | ||
====cmake==== | |||
====g++==== | ====g++==== | ||
<syntaxhighlight lang="bash"> | <syntaxhighlight lang="bash"> | ||
g++ my_driver.c [-Iincludefolder] -o my_program.out | g++ my_driver.c [-Iincludefolder] -o my_program.out | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Standard optimizations | |||
* <code>-std=c++17</code> for C++17 support | * <code>-std=c++17</code> for C++17 support | ||
* <code>-O3</code> for level 3 | * <code>-O3</code> for level 3 optimizations | ||
* <code>-g</code> to include debugging info | |||
* <code>-march=native</code> - use all instructions available on the current CPU | |||
* <code>-mtune=native</code> - optimize for the current CPU | |||
===Syntax=== | ===Syntax=== | ||
====Main==== | ====Main==== | ||
All C++ programs launch in a <code>main</code> function. | All C++ programs launch in a <code>main</code> function. | ||
Similar to [[C]], the arguments are <code>int argc</code> and <code>char *argv[]</code>.<br> | Similar to [[C (programming language) | C]], the arguments are <code>int argc</code> and <code>char *argv[]</code>.<br> | ||
These can be easily converted to a <code>std::vector<std::string></code> for convenience. | These can be easily converted to a <code>std::vector<std::string></code> for convenience. | ||
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[https://stackoverflow.com/questions/332030/when-should-static-cast-dynamic-cast-const-cast-and-reinterpret-cast-be-used Types of casts] | [https://stackoverflow.com/questions/332030/when-should-static-cast-dynamic-cast-const-cast-and-reinterpret-cast-be-used Types of casts] | ||
C++ has several types of casts. | C++ has several types of casts including: | ||
* [https://en.cppreference.com/w/cpp/language/static_cast <code>static_cast</code>] - your standard cast with conversion. Does not perform any checks. | |||
* <code> | * [https://en.cppreference.com/w/cpp/language/dynamic_cast <code>dynamic_cast</code>] - for casting objects with checking, requires a polymorphic base class (with a virtual function). Will return nullptr. | ||
* <code> | * [https://en.cppreference.com/w/cpp/language/reinterpret_cast <code>reinterpret_cast</code>] - cast without any conversion, for directly dealing with binary data, equivalent to <code>*(T*)</code> in C. | ||
====References==== | |||
References are accepted or store using <code>&</code>.<br> | |||
For example: | |||
<syntaxhighlight lang="c++"> | |||
void healPerson(Person &person) { | |||
person.health = 100; | |||
} | |||
</syntaxhighlight> | |||
References are like pointers since they do not copy the object except they cannot be null and they cannot be reassigned.<br> | |||
Note that primitives can also be used with references, in which case changes will propagate to the underlying value.<br> | |||
You can also use them as class attributes, initializing them in the constructor's initializer list.<br> | |||
To store references in a vector, you can use <code>std::reference_wrapper</code> and include the <code>functional</code> header. | |||
====Types==== | |||
For simple programs, you can use the standard types: | |||
* <code>int</code>, <code>uint</code>, <code>long</code>, <code>size_t</code> | |||
* <code>float</code>, <code>double</code> | |||
See [https://stackoverflow.com/questions/6462439/whats-the-difference-between-long-long-and-long SO] for the standard and guaranteed precision of these built-in types. | |||
C++ also has fixed-width types in <code>#include <cstdint</code> (since C++11).<br> | |||
[https://en.cppreference.com/w/cpp/header/cstdint cppreference cstdint]<br> | |||
I recommend using these for anything with specific or high precision requirements.<br> | |||
Typically, I use: | |||
* <code>uint8_t</code> instead of <code>char</code> or <code>std::byte</code>.<br> | |||
* <code>int64_t</code> instead of <code>long long</code> | |||
===String=== | ===String=== | ||
<code>#include <string></code><br> | <code>#include <string></code><br> | ||
If you don't need to own the string, prefer to use <code>string_view</code>. | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
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Strings are mutable in C++.<br> | Strings are mutable in C++.<br> | ||
I typically use <code>+</code> or <code>ostringstream</code> to build strings. | I typically use <code>+</code> or <code>ostringstream</code> to build strings. | ||
====std::basic_string_view==== | |||
[https://en.cppreference.com/w/cpp/string/basic_string_view std::basic_string_view] | |||
This is useful for writing functions which accept anything that looks like a string such as substrings, since typically <code>std::string::substr</code> performs a copy. | |||
Note that <code>std::string_view</code> is <code>std::basic_string_view<char></code>. | |||
===Filesystem=== | ===Filesystem=== | ||
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int main() { | int main() { | ||
std:: | std::ifstream my_file("my_file.txt"); | ||
std::string line; | std::string line; | ||
// Read line by line | // Read line by line | ||
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[https://insanecoding.blogspot.com/2011/11/how-to-read-in-file-in-c.html Reference and comparison of different methods] | [https://insanecoding.blogspot.com/2011/11/how-to-read-in-file-in-c.html Reference and comparison of different methods] | ||
<syntaxhighlight lang="C++"> | <syntaxhighlight lang="C++"> | ||
#include <cerrno> | |||
#include <fstream> | #include <fstream> | ||
#include <string> | #include <string> | ||
#include < | #include <string_view> | ||
std::string get_file_contents(std:: | std::string get_file_contents(std::string_view filename) { | ||
{ | |||
std::ifstream in(filename, std::ios::in | std::ios::binary); | std::ifstream in(filename, std::ios::in | std::ios::binary); | ||
if (in) | if (in.good()) { | ||
std::string contents; | std::string contents; | ||
in.seekg(0, std::ios::end); | in.seekg(0, std::ios::end); | ||
contents.resize(in.tellg()); | contents.resize(static_cast<unsigned int>(in.tellg())); | ||
in.seekg(0, std::ios::beg); | in.seekg(0, std::ios::beg); | ||
in.read(&contents[0], contents.size()); | in.read(&contents[0], contents.size()); | ||
return contents; | return contents; | ||
} | } | ||
std::cerr << "Failed to open file: " << filename << std::endl; | |||
throw(errno); | throw(errno); | ||
} | } | ||
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[https://www.geeksforgeeks.org/auto_ptr-unique_ptr-shared_ptr-weak_ptr-2/ Smart Pointers]<br> | [https://www.geeksforgeeks.org/auto_ptr-unique_ptr-shared_ptr-weak_ptr-2/ Smart Pointers]<br> | ||
Smart pointers were added in C++11.<br> | Smart pointers were added in C++11.<br> | ||
There are | There are 3 types of smart pointers: | ||
* | * [https://en.cppreference.com/w/cpp/memory/unique_ptr <code>std::unique_ptr</code>] - one piece of code ''owns'' the memory at any given time.<br> | ||
* <code>std::shared_ptr</code> - the memory has multiple owners. | |||
* <code>shared_ptr</code> | * <code>std::weak_ptr</code> - a non-owning reference to a shared_ptr. | ||
* <code>weak_ptr</code> | |||
In general, there should be one object owning an object using a <code>unique_ptr</code>. Whenever you pass the value around, other functions should receive the object as a reference making it clear that they do not have ownership of the object. Smart pointers are nullable and assignable similar to regular pointers. | |||
Prefer to use <code>make_unique</code> or <code>make_shared</code> which will only make one memory allocation for both the object and the pointer rather than two memory allocations.<br> | |||
You can call <code>my_ptr.reset(new Car())</code> to change the pointer or <code>my_ptr.reset()</code> to deallocate the object referenced by the pointer. | |||
Example: | Example: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
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auto my_car = std::make_unique<Car>(); | auto my_car = std::make_unique<Car>(); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
;Notes | ;Notes | ||
* If the object you need is not very large, you can consider just including it as part of your class (or leaving it on the stack) rather than use pointers. | * If the object you need is not very large, you can consider just including it as part of your class (or leaving it on the stack) rather than use pointers. | ||
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** Then you can call <code>shared_from_this()</code> from within any method (not the constructor). | ** Then you can call <code>shared_from_this()</code> from within any method (not the constructor). | ||
** May throw <code>bad_weak_ptr</code> if you call <code>shared_from_this()</code> without <code>make_shared</code> or if you do not publically inherit <code>std::enable_shared_from_this<T></code> | ** May throw <code>bad_weak_ptr</code> if you call <code>shared_from_this()</code> without <code>make_shared</code> or if you do not publically inherit <code>std::enable_shared_from_this<T></code> | ||
* When writing functions when do not operate on pointers and do not claim ownership of objects, you should just take a reference to the object as the argument. | |||
* <code>std::auto_ptr</code> was a predecessor to <code>std::unique_ptr</code> which allowed copies. It shouldn't be used anymore. | |||
====Garbage Collection==== | ====Garbage Collection==== | ||
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===Chrono=== | ===Chrono=== | ||
<code>#include <chrono></code><br> | <code>#include <chrono></code><br> | ||
I now prefer using <code>absl::Time</code> and <code>absl::Duration</code> over Chrono because they abstract away the underlying type. | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
auto start = std::chrono::high_resolution_clock::now(); | auto start = std::chrono::high_resolution_clock::now(); | ||
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auto end = std::chrono::high_resolution_clock::now(); | auto end = std::chrono::high_resolution_clock::now(); | ||
std::cout << "Time elapsed: " | std::cout << "Time elapsed: " | ||
<< std::chrono:: | << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() | ||
<< " ms" << std::endl; | << " ms" << std::endl; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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===Execution=== | ===Execution=== | ||
<code>#include <execution></code><br> | <code>#include <execution></code><br> | ||
The execution header gives you tools for parallel execution.<br> | The execution header gives you tools for parallel execution (since C++17).<br> | ||
See [https://en.cppreference.com/w/cpp/algorithm/execution_policy_tag_t execution_policy_tag].<br> | See [https://en.cppreference.com/w/cpp/algorithm/execution_policy_tag_t execution_policy_tag].<br> | ||
[https://devblogs.microsoft.com/cppblog/using-c17-parallel-algorithms-for-better-performance/ C++17 Parallel Algorithms blog].<br> | [https://devblogs.microsoft.com/cppblog/using-c17-parallel-algorithms-for-better-performance/ C++17 Parallel Algorithms blog].<br> | ||
[https://developer.nvidia.com/blog/accelerating-standard-c-with-gpus-using-stdpar/ Nvidia Accelerating Standard C++ with GPUs Using stdpar]<br> | |||
;Parallel Sorting Example | ;Parallel Sorting Example | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
std::sort(std::execution::par_unseq, sorted.begin(), sorted.end()); | std::sort(std::execution::par_unseq, sorted.begin(), sorted.end()); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
* <code>std::execution::seq</code> sequential | |||
* <code>std::execution::unseq</code> vectorized only (C++20) | |||
* <code>std::execution::par</code> parallel | |||
* <code>std::execution::par_unseq</code> parallel and vectorized | |||
===Random=== | ===Random=== | ||
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std::cout << '\n'; | std::cout << '\n'; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===const=== | |||
For variables: | |||
# Use <code>constexpr</code> for values initialized at compile time and won't change at runtime. Most of the time, this is what you want for hardcoded compile time parameters. | |||
# Use <code>const</code> for values initialized at runtime and won't change. | |||
# Use <code>constinit</code> for values initialized at compile time and may change at runtime. I haven't found a use case for this yet. | |||
For functions: | |||
# Add <code>const</code> to the end of a method declaration if it won't change the object. | |||
# Add <code>constexpr</code> if the function can be evaluated at compile time, i.e. can accepts and output <code>constexpr</code> variables. | |||
# Add <code>consteval</code> if you want to force the function to only be evaluated at compile time. | |||
==STL== | ==STL== | ||
STL is the Standard Template Library | STL is the Standard Template Library originally implemented in 1994 by Stepanov and Lee from HP.<br> | ||
STL consists of a general set of algorithms, containers, functions, and iterators.<br> | |||
Today, STL refers to those containers and algorithms which are now built into the standard library (std) of C++. | |||
===Simple Containers=== | ===Simple Containers=== | ||
====std::pair==== | ====std::pair==== | ||
[https://en.cppreference.com/w/cpp/utility/pair std::pair] | |||
===Sequences=== | ===Sequences=== | ||
====std::array==== | ====std::array==== | ||
<code>#include <array></code><br> | <code>#include <array></code><br> | ||
This wrapper around C-style arrays gives us size information and allows the array to be passed around by reference while keeping the array on the stack or in a struct. | |||
Unless you need stack allocation or allocation into a struct, you are should probably use a vector. | |||
This wrapper around C-style arrays gives us size information and allows the array to be passed around by reference while keeping the array on the stack | |||
====std::vector==== | ====std::vector==== | ||
<code>#include <vector></code> | |||
https://en.cppreference.com/w/cpp/container/vector<br> | |||
This is a dynamically-allocated resizable array, known as an ArrayList in Java.<br> | |||
<syntaxhighlight lang="c++"> | <syntaxhighlight lang="c++"> | ||
// Basics | // Basics | ||
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my_vec.back(); | my_vec.back(); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Note that [https://en.cppreference.com/w/cpp/container/vector_bool <code>vector<bool></code>] is a special case of bit-packed booleans instead of an array of bools. You should use <code>vector<char></code> instead if your code relies on it being continguous.<br> | |||
====std::span==== | |||
<code>#include <span></code><br> | |||
https://en.cppreference.com/w/cpp/container/span<br> | |||
This is view of some contiguous amount of memory. If the size is static, this is equivalent to a single pointer, otherwise is it equivalent to two pointers (i.e. begin and end). | |||
If you use this as the parameter to your function, it will accept both arrays and vectors. | |||
Additionaly, there is a [https://en.cppreference.com/w/cpp/container/span/subspan subspan] function so you don't need to pass around indices or pointers to get subvectors. | |||
====std::deque==== | ====std::deque==== | ||
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====std::list==== | ====std::list==== | ||
This is a doubly linked list. You can delete elements from the middle of the list if you know have an iterator. | |||
<syntaxhighlight lang="cpp"> | |||
list<int> m_list; | |||
list<int>::iterator m_it = m_list.insert(5); | |||
// Remove the element | |||
m_list.erase(m_it); | |||
</syntaxhighlight> | |||
===Container adaptors=== | ===Container adaptors=== | ||
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[https://en.cppreference.com/w/cpp/container/queue Reference]<br> | [https://en.cppreference.com/w/cpp/container/queue Reference]<br> | ||
<syntaxhighlight lang="c++"> | <syntaxhighlight lang="c++"> | ||
std::queue<int> my_queue; | |||
my_queue.push(a); | |||
auto val = my_queue.front(); | |||
my_queue.pop(); // returns void | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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my_stack.pop(); | my_stack.pop(); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
====std::priority_queue==== | |||
This is a min/max heap. | |||
===Associative Containers=== | ===Associative Containers=== | ||
Also known as maps or associative arrays. | Also known as maps or associative arrays. | ||
====std::set==== | |||
[https://en.cppreference.com/w/cpp/container/set reference]<br> | |||
<code>#include<set></code><br> | |||
This is a binary tree (likely red-black tree). You can assume <math>O(\log n)</math> operations. | |||
====std::map==== | |||
[https://en.cppreference.com/w/cpp/container/map reference]<br> | |||
<code>#include<map></code><br> | |||
This is a binary tree (likely red-black tree). You can assume <math>O(\log n)</math> operations. | |||
====std::unordered_set==== | ====std::unordered_set==== | ||
[https://en.cppreference.com/w/cpp/container/unordered_set reference]<br> | |||
<code>#include <unordered_set></code><br> | <code>#include <unordered_set></code><br> | ||
This is a hashset.<br> | This is a hashset. You can assume operations are <math>O(1)</math> on average and <math>O(N)</math> worst case.<br> | ||
<syntaxhighlight lang="cpp> | <syntaxhighlight lang="cpp> | ||
std::unordered_set<int> my_set; | std::unordered_set<int> my_set; | ||
// | // Add | ||
my_set.insert(5); | my_set.insert(5); | ||
// Check contains | // Check contains | ||
my_set.find(5) != my_set.end(); | my_set.find(5) != my_set.end(); // Before C++20 | ||
my_set.contains(5); // C++20 | |||
// Remove | |||
my_set.erase(5); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
====std::unordered_map==== | ====std::unordered_map==== | ||
[https://en.cppreference.com/w/cpp/container/unordered_map reference]<br> | |||
<code>#include<unordered_map></code><br> | |||
This is a hashmap. You can assume operations are <math>O(1)</math> on average and <math>O(N)</math> worst case.<br> | |||
<syntaxhighlight lang="C++"> | |||
std::unordered_map<int, std::string> my_map; | |||
my_map[5] = "hey"; // Fine as long as value type is not a reference. | |||
my_map.insert({5, "hey"}); // Necessary if value type is a reference. | |||
my_map.find(5) != my_map.end(); | |||
my_map.contains(5); // C++20 | |||
</syntaxhighlight> | |||
;Custom Keys | ;Custom Keys | ||
How to use a rational number as a key in C++ | How to use a rational number as a key in C++ | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
== | ==Functional Programming== | ||
https://medium.com/swlh/doing-it-the-functional-way-in-c-5c392bbdd46a | |||
Many of these can be parallelized with [https://en.cppreference.com/w/cpp/algorithm/execution_policy_tag_t execution policies] such as <code>std::execution::par</code> and <code>std::execution::par_unseq</code>. Paired with [https://adaptivecpp.github.io/AdaptiveCpp/stdpar/ AdaptiveCPP], some operations can be automatically GPU accelerated as well. | |||
Most of these require C++20. | |||
===Map=== | |||
* <code>std::for_each</code> | |||
* <code>std::transform</code> | |||
* [https://en.cppreference.com/w/cpp/algorithm/copy <code>std::copy</code>, <code>std::copy_if</code>] | |||
* [https://en.cppreference.com/w/cpp/algorithm/fill <code>std::fill</code>] | |||
===Reduce/Fold=== | |||
* <code>std::reduce</code> | |||
* <code>std::accumulate</code> | |||
* [https://en.cppreference.com/w/cpp/algorithm/ranges/fold_left <code>std::ranges::fold_left</code>] (C++23) | |||
===Filter=== | |||
* <code>std::copy_if</code> | |||
* <code>std::remove_if</code> | |||
* <code>std::find_if</code> | |||
==Programming Styles== | ==Programming Styles== | ||
===Modern C++=== | ===Modern C++=== | ||
[https://github.com/rigtorp/awesome-modern-cpp List of resources]<br> | [https://github.com/rigtorp/awesome-modern-cpp List of resources]<br> | ||
* Use RAII principles. | |||
** I.e. each object should manage it's own memory rather than the caller having to manage it. | |||
** You should never use `malloc` and `free` unless interfacing with C libraries. | |||
* Avoid the use of new and delete, instead using vector or smart pointers. | |||
* Use clang-format. | * Use clang-format. | ||
[https:// | ;Resources | ||
* [https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md CppCoreGuidelines] | |||
* [https://google.github.io/styleguide/cppguide.html Google C++ Style Guide] - note that some people dislike this since it is focused on interoperability and suggests avoiding exceptions. | |||
==RAII== | ==RAII== | ||
[https://en.cppreference.com/w/cpp/language/raii cppreference raii]<br> | [https://en.cppreference.com/w/cpp/language/raii cppreference raii]<br> | ||
[https://en.cppreference.com/w/cpp/language/rule_of_three cppreference rule_of_three]<br> | |||
Resource Acquisition Is Initialization - binds the life cycle of a resource to the lifetime of an object.<br> | Resource Acquisition Is Initialization - binds the life cycle of a resource to the lifetime of an object.<br> | ||
For instance, the resource for a vector is an allocated amount of memory. Once the vector is destroyed | For instance, the resource for a vector is an allocated amount of memory. Once the vector is destroyed and the destructor called, the resource is released.<br> | ||
If you need any from one of the rules, you need to implement the remainder | |||
;Rule of zero<br> | |||
Do not use a custom deconstructor, copy constructor, or copy assignment. Push all of these operations into the classes of member variables such as <code>std::vector</code> and <code>unique_ptr</code>. This is the best and simplest case. | |||
* | ;[[Wikipedia: Rule of three (C++ programming) | Rule of three]] | ||
{{hidden | Example RAII Class | | * Destructor | ||
* Copy constructor | |||
* Copy assignment operator | |||
;[[Wikipedia: Rule of three (C++ programming)#Rule of five | Rule of five]] | |||
* All from rule of three plus: | |||
* Move constructor | |||
* Move operator | |||
;Rule of four and a half: | |||
* Destructor | |||
* Copy constructor | |||
* Copy-and-swap assignment operator | |||
* Swap function | |||
{{hidden | Example Rule of Four RAII Class | | |||
Copied from [https://stackoverflow.com/questions/3279543/what-is-the-copy-and-swap-idiom stack overflow] | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
#include <algorithm> // std::copy | #include <algorithm> // std::copy | ||
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} | } | ||
// assignment operator | |||
dumb_array& operator=(dumb_array other) // (1) | |||
{ | |||
swap(*this, other); // (2) | |||
return *this; | |||
} | |||
// swap | |||
friend void swap(dumb_array& first, dumb_array& second) // nothrow | friend void swap(dumb_array& first, dumb_array& second) // nothrow | ||
{ | { | ||
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swap(first.mSize, second.mSize); | swap(first.mSize, second.mSize); | ||
swap(first.mArray, second.mArray); | swap(first.mArray, second.mArray); | ||
} | } | ||
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==Useful Libraries== | ==Useful Libraries== | ||
A list of useful libraries | A list of useful libraries | ||
===Boost=== | |||
{{main | Boost (C++ libraries)}} | |||
A set of popular C++ libraries. Most are header-only. | |||
===cxxopts=== | ===cxxopts=== | ||
[https://github.com/jarro2783/cxxopts Link]<br> | [https://github.com/jarro2783/cxxopts Link]<br> | ||
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===Eigen=== | ===Eigen=== | ||
{{main | Eigen (C++ library)}} | {{main | Eigen (C++ library)}} | ||
A C++ linear algebra library. | A header-only C++ linear algebra library. | ||
===absl=== | |||
https://github.com/abseil/abseil-cpp is a library used by Google which supplements the standard library. | |||
Useful things: | |||
# <code>absl::Time</code> and <code>absl::Duration</code>. | |||
# [https://abseil.io/docs/cpp/guides/strings#abslstrcat absl strings] | |||
# [https://abseil.io/docs/cpp/guides/logging absl logging] | |||
Many parts of absl now have <code>std::</code> equivalents such as <code>std::unique_ptr</code>, <code>std::string_view</code>, <code>std::span</code>. Unless contributing to Google codebases, you should probably prefer those. | |||
At Google, they prefer absl hash containers over unordered_set and unordered_map: | |||
# <code>absl::flat_hash_map</code> | |||
==References== | |||
[[Category:Programming languages]] |