Order independent transparency: Difference between revisions
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Do several render passes. In each render pass, set a range of z values from back to front and render only z values within the threshold for each render pass. | Do several render passes. In each render pass, set a range of z values from back to front and render only z values within the threshold for each render pass. | ||
==Dual Depth Peeling== | ===Dual Depth Peeling=== | ||
https://developer.download.nvidia.com/SDK/10/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf | https://developer.download.nvidia.com/SDK/10/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf | ||
This is a performance optimization over depth peeling which allows using half the number of passes. | |||
==Stochastic Transparency== | ==Stochastic Transparency== | ||