Rendering Shadows: Difference between revisions

 
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===SDF===
===SDF===
See https://iquilezles.org/articles/rmshadows/
See https://iquilezles.org/articles/rmshadows/ to render shadows using raymarching if your scene can be represented as a signed distance field.


==Ambient Occulusion==
==Ambient Occulusion==


==References==
==References==