Rendering Shadows: Difference between revisions
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===SDF=== | ===SDF=== | ||
See https://iquilezles.org/articles/rmshadows/ | See https://iquilezles.org/articles/rmshadows/ to render shadows using raymarching if your scene can be represented as a signed distance field. | ||
==Ambient Occulusion== | ==Ambient Occulusion== | ||
==References== | ==References== |