Camera Parameters: Difference between revisions

From David's Wiki
No edit summary
Line 15: Line 15:
M_{int} =  
M_{int} =  
\begin{bmatrix}
\begin{bmatrix}
-f/s_x & s & o_x\\
f/s_x & s & o_x\\
0 & -f/s_y & o_y\\
0 & f/s_y & o_y\\
0 & 0 & 1  
0 & 0 & 1  
\end{bmatrix}
\end{bmatrix}
Line 27: Line 27:
M_{int} =  
M_{int} =  
\begin{bmatrix}
\begin{bmatrix}
-128/256 & 0 & 128/256\\
128/256 & 0 & 128/256\\
0 & -128/256 & 128/256\\
0 & 128/256 & 128/256\\
0 & 0 & 1  
0 & 0 & 1  
\end{bmatrix}
\end{bmatrix}

Revision as of 13:11, 23 September 2020

Camera Parameters

Intrinsics

The is the projection matrix which turns camera coordinates to image coordinates.

It consists of the following:

  • Focal Length \(f\)
  • Image Center \(\mathbf{o} = (o_x, o_y)\)
  • Size of pixels \(\mathbf{s} = (s_x, s_y)\)
  • Axis skew \(s\) typically 0

The formula for this matrix is: \[ \begin{equation} M_{int} = \begin{bmatrix} f/s_x & s & o_x\\ 0 & f/s_y & o_y\\ 0 & 0 & 1 \end{bmatrix} \end{equation} \]

E.g. if your camera has a 90 deg FOV on each side and outputs a resolution of \(\displaystyle 256 \times 256\), then the intrinsic matrix should project \(\displaystyle (1,0,1)\) to \(\displaystyle (256, 0)\): \[ \begin{equation} M_{int} = \begin{bmatrix} 128/256 & 0 & 128/256\\ 0 & 128/256 & 128/256\\ 0 & 0 & 1 \end{bmatrix} \end{equation} \]

Extrinsics

This is the view matrix which encodes the camera's position and rotation.

Suppose the camera position is \(\mathbf{C}\) and rotation \(\mathbf{R}_c\).

\[ \begin{equation} M_{ext}= [\mathbf{R} | \mathbf{t}] = [\mathbf{R}_c^T | -\mathbf{R}_c^T \mathbf{C}] \end{equation} \]

Resources